![]() ![]() If you're confused about what game designers do, "The Door Problem" by Liz England is a short article worth reading. This is NOT a place for discussing how games are produced. Posts about programming, making assets, picking engines etc… will be removed and should go in /r/gamedev instead. Posts about visual art, sound design and level design are only allowed if they are also related to game design. Game Designers of all experience levels are welcome! If you're new to /r/GameDesign, please read the GameDesign wiki for useful resources and an FAQ. Posting rulesġ) DO NOT post about general Game Development, e.g. "how do I fix this problem in Unity?" or "how do I get a job in the game industry?" Try /r/gamedev instead. All submissions must be related to Game Design.Ģ) DO NOT post self-promotion, sales, low-effort posts, memes, jokes, etc. Show-off posts are only allowed as game design case studies (Tell us how/ why you developed an interesting game design concept in your game)ģ) DO NOT link to an article or video without providing a short summary. If your post isn't related to game rule crafting, consider posting in one of the following subreddits: Please report any submissions or comments violating these rules using the report button. r/gamedev: All things related to game development, programming, math, art, music, collaboration. r/tabletopgamedesign: All things related to designing tabletop RPGs, wargames, board, and card games. r/ludology: For the serious discussion and analysis of games played on a computer, board, field or any other interactive media. r/GameSociety: reddit's "book club" for games. R/devblogs: The latest blog posts from your favorite game development bloggers. r/themakingofgames: For all 'behind the scenes' content of your favorite games. ![]() R/indiegaming: The place for all news and developments in the Indie gaming community. ![]()
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