![]() ![]() Eternal Witness + Pulse of Murasa is similar. Pulse of Murasa: Snapcaster/Jace + Kolaghan's Command is a grindy combo that works. Spatial Distortion: It's a removal option for UW decks after Path. BG and UR manlands: They might be fine just for mana fixing. Jori En, Ruin Diver: Young Pyromancer comes down earlier and picks up more on-cast triggers. By himself, a 3/4 lifelink for 4 mana is quite bad. Kalitas, Traitor of Ghet: he needs support to be good. Eldrazi Displacer: worse than Flickerwisp or Restoration Angel. Besides, only two decks play Swiftspear (Burn and Suicide Zoo) and neither plays blue. Stormchaser Mage: It's not Monastery Swiftspear. Don't play it unless you're playing mono-green Devotion. Note that I'm not necessarily saying these cards are *bad*, only overrrated. It's a very strong effect if you can use it, but the fact that it's on a body coupled with the fact that it requires a narrow type of mana restricts its utility. However, this suffers from the same problem as Warping Wail. Don't get me wrong, the card is perfectly fine in general. I'm fairly unimpressed all-around with her, and don't see the relevance of the card.ĥ. ![]() Her +1 ability can blank heavily on many boardstates, her 0 ability is fine, and her -X ability notably doesn't hit what you need it to hit that late in the game. It's just not as good as people are making her out to be, which is dissappointing. The fact she is a 3 mana walker, however, with decent abilities will mean she sees some play. ![]() Her +1 is anemic, and her -2 requires a strong board density to work well. I hesitate to call it bad, but I also don't see it doing a lot in standard particularly currently. It's good, but not great, and is reigned in by requiring a casting cost available through a very narrow subset of lands.ģ. It's no more splashable than any other colored card to be honest, and you need to devote a good amount of colorless produces to cast this starting on turn 2. It's good, but I think people are conflating the colorless mana cost with it being splashable due to being colorless. Pyroclasm on turn 2 is amazing when you need it it can lose you the game on turn 3 as well.Ģ. While it has some definite advantages over Pyroclasm, the added CMC is not trivial going from 2 to 3 is actually a big cost for Modern, particularly for the decks that want it and when they would want it. The issue I'm seeing is it in Modern, particularly in discussion with tron in mind. Don't get me wrong, the card is very good, and very playable in standard. To get this thread started Here is my list!ġ.
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